![]() ![]() Upon seeing the player, they will emit a high pitch screech and perform a terrifying skitter across towards the player at a similar speed to an Infected. They will make very few movements other than occasional twitches, again much like an ambush Walker. The Screamer will stand much like a Walker does when hiding around a corner to grab an unsuspecting person. Its loud screech could possibilty be an enhanced bronchi or mutation caused by the agony of its head brace. They appear to have to been surgically removed from the body as opposed to being eaten, further showing the fact that they were experimented on. Green pants replace the tattered green dress, visible stitch-work is present around the shoulders and chest while the areola are missing. This variant of the Screamer bears the same wounds about their abdomen as their "dress" brethren while adding a few changes to its physical appearance. The second variant appears with no shirt nor dress but green slacks/pants. ![]() One variant of the Screamer wears a tattered green dress which is ripped and exposes their internal organs as bodily damage. The Screamer bears white hair, which can give away the victim's age as being around their 40's or older, though this could also simply be for its design. ![]() Additionally, the headgear/restraint denies them of closing their eyes (while humanly alive). This idea is reinforced due to the broken restraints upon their wrists. ![]() There is a possibility that the Screamer was previously institutionalized in a psychiatric ward. Both appear to have been test subjects seeing that their brains are literally exposed as well as a large metal head brace. In Riptide, the Screamer has two variants. ![]()
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